Deadpool's Gun

  • Daniele Daldoss

While repudiating violence in all its forms, I am a fervent nerd, fond of comics, and video games like Overwartch. Some time ago I started working on a 3D model of Deadpool. Having to finish it, I found myself modelling weapons of all kinds. I believe that, as in the case of Carmageddon, which decades later has shown how simulated driving violence has led to more responsible drivers, even in the case of shooter games, the exorcization of the concept of violence intrinsically makes players less violent. Do you agree?