Design Bingo, Design Nothing

  • Tommaso Russo
As a natural follow up to my academic research, I have been asked to write and conduct a short experimental workshop built around topics of procedural design, design theory and theory of creative processes for MA GCD Course in Central Saint Martins College of Arts.
The outcome was an indeterminacy-based activity aimed to help students to maintain a practice-led approach during the more theoretical steps of the MA program.
D̶e̶s̶i̶g̶n̶ ̶B̶i̶n̶g̶o̶, Design Nothing is again based on David Byrne’s concept of Emergent Storytelling, Brian Eno’s ‘Oblique Strategies’ and other examples of procedural design conceived within the the areas of indeterminism, aleatoricism, surrealism and generative art.
It took place in May 2017 and will be part of the MA GCD Y1 program again next Spring Term (2018).
credits:
written and conducted by Tommaso Russo, supervision Lu Vormittag

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