LEGO DC Super-Villains UI Design

  • Nene Parsotam

Worked as part of the design team at Spov, who were hired by TT Games to create and design the UI for the Lego DC Super Villans game. We went with the chaos and disorganised style that the DC villains would have. Elements were the in-game interface including character selection, customisation and game elements.

The status screen is presented after the loading game screen. The status screen has been designed as a flat, 20's style detective board for Batman which has been hijacked by the Joker. All elements where created from scratched and crafted from game and comic assets.
Moodboards for the development of the UI. A combination of steampunk, diseal punk and vintage style comic book imagery to reflect a dark, brooding atmosphere but saturated with vivid colour. Updated with semi scifi elements for the HUI itself. The type used still needed to be kiddy and friendly, with bold colours, textured with chunky shapes and forms.
Designs were needed for the character HUI. Inspiration was taken from both the lego game franchise and the previous DC lego games. Presented are the various exploration designs which range from flat, paper based deisgns to full mock 3D rendered versions.
In game splash screen
Game Trailer